Saturday, July 12, 2014

Give me uncertain heroes

When I watched X-Men: Days of Future Past, I realized that one of my favorite things about these characters is that they are allowed to be imperfect and unfinished. They make poor decisions. They're selfish and stubborn. They lie. But they also change, and we get to see the whole process.

Other superhero movies give us an origin story or a full-blown hero, but not many deal with the hero's uncertainty as the main story. Uncertainty comes as a brief scene or it's used as an excuse to see the hero act out of character. But it's rare that we see uncertainty used for character development and executed well.

Days of Future Past shows us a young Charles who gives up his ability because he doesn't want to cope with other people's pain in his head.

We see a young Magneto who chooses to act in ways that benefit the mutant community as a whole, over and over, even if it means killing a friend (Raven). Nothing is personal with him—it's only mutant or human.

But then we see Charles accept that he needs to open his mind in order to save others, and that allows him to grow into the mentor/leader that is so calm and assertive in the future, even when all odds are against him. We see an older Magneto in the future fight to protect his friends with little concern for himself, even missing a piece of shrapnel that ends up fatally wounding him, because he was more concerned with saving the others.

Besides seeing these characters develop and change over time, I also love that we see them lose control of their abilities or be afraid of what they can do.

Too often in superhero movies, we're given the over-confident hero who always knows what to do. Or at least, he tries his best and gets lucky.

In Days of Future Past, though, the character don't always know what they're doing.

When Magneto is drowning in the fountain, all the cars on the street shift and tilt toward him. It isn't because he was going to use them, but because he was in danger and freaking out—so his powers went haywire.

Charles's abilities go out of control too. When he puts on Cerebro, he says "these are muscles I haven't stretched in a long time," meaning maybe he will have trouble operating Cerebro, but he ends up shorting out the machine. Part of that might have been his nervousness, but it seemed like he underestimated his power and then used too much.

I like watching characters who don't fully know themselves and can't fully control their abilities. It's so much better than a story about a static, finished hero.

Tuesday, December 31, 2013

What I read in 2013

Here's a list of the books and short stories I read this year. I recommend the ones in bold.

Side Jobs by Jim Butcher (urban fantasy, 2010)
The Magicians by Lev Grossman (fantasy, 2009) 
Changes by Jim Butcher (urban fantasy, 2010)

A Clash of Kings by George R.R. Martin (fantasy, 1999)
Percy Jackson and the Lightning Thief by Rick Riordan (fantasy, 2008)

Feed by M.T. Anderson (science fiction, 2002)
Wonder Boys by Michael Chabon (fiction, 2011)
Turn Coat by Jim Butcher (urban fantasy, 2009)

Moonwalking with Einstein by Joshua Foer (non-fiction, 2011)
From The Memoirs of Sherlock Holmes by Sir Arthur Conan Doyle:
- "The Final Problem"

Rework by Jason Fried and David Heinemeier Hansson (non-fiction, 2010)
Small Favor by Jim Butcher (urban fantasy, 2008)
Phoenix by Chuck Palahniuk (short story, 2013)
Smoke and Mirrors by Neil Gaiman ("short fictions and illusions," 1998)
From The Memoirs of Sherlock Holmes by Sir Arthur Conan Doyle:
- "The Naval Treaty"

Proven Guilty by Jim Butcher (urban fantasy, 2006)
The Adventures of Superhero Girl by Faith Erin Hicks (graphic novel, 2013)
Let's Write a Short Story! by Joe Bunting (non-fiction, 2012)
Schooled by Dalton Jackson (non-fiction, 2012)
The Dip by Seth Godin (non-fiction, 2007)
Limitless by Alan Glynn (science fiction, 2001)
Smarter, Faster, Cheaper: Non-boring, Fluff-free Strategies for Marketing and Promoting Your Business by David Siteman Garland (non-ficiton, 2011)
White Night by Jim Butcher (urban fantasy, 2008)

Zen in the Art of Writing by Ray Bradbury (non-fiction, 1996)
Darkride by Laura Bradley Rede (fantasy, 2011)
From The Memoirs of Sherlock Holmes by Sir Arthur Conan Doyle:
- "The Greek Interpreter"

The Writing Life by Annie Dillard (non-fiction, 1990)
The Resume Is Dead by Nelson Wang (non-fiction, 2012)
Disrupt: Think the Unthinkable to Spark Transformation in Your Business by Luke Williams (non-ficiton, 2010)
From The Memoirs of Sherlock Holmes by Sir Arthur Conan Doyle:
- "The Resident Patient"
The Book Thief by Markus Zusak (fiction, 2006)

Monday, December 16, 2013

The Tomorrow People: Why is Stephen in high school?

Nine episodes in, and there’s one thing that consistently annoys me about The Tomorrow People—Stephen isn’t believable as a high school student.

Except for a handful of scenes in the first couple episodes and the basketball episode, we haven’t seen Stephen in school. He doesn’t spend much time studying or doing homework on screen, and judging by the amount of time he spends between Ultra and the Lair, he must be skipping classes. There should be consequences from missing school (grounded by his mom, phone calls from the principal), but there aren’t.

Or are we supposed to believe that Stephen’s “internship” at Ultra is taking the place of a regular high school schedule?

If high school isn’t a critical part of the story, why have the main character be high school-aged?

The writers could have made Stephen a little older. Put him in college. It might have gone like this:

Astrid and Stephen go to the local state university, but Stephen takes the semester off (or shifted to part time classes) because of his supposed mental health issues.

He realizes the voice in his head is actually Cara, the sleep walking condition he thinks he has is actually teleportation, and he doesn’t need his meds anymore. He joins the Tomorrow People and he becomes a double-agent at Ultra, just like canon.

Then the show wouldn’t have to spend much time on classroom scenes and the missing school stuff wouldn’t be a massive plot hole. Making Stephen a few years older would make him a more believable character.

Sunday, November 3, 2013

Grimm season 3: the pacing so far

Spoilers for 3.01 and 3.02 ("The Ungrateful Dead" and "PTZD")

Grimm came back two weeks ago and it's probably too early to say much about the pacing of season 3, but so far I think it's too slow. Did we need to devote four episodes to this mashup of zombie breakout, Grimm kidnapping, Juliette joining the Scooby gang, and Adalind getting her powers back?

Because even though that's a lot of stuff going on, there wasn't much forward movement when you take into consideration that these stories were the focus for the last two episodes of season 2 and the first two episodes of season 3.

We'll take the story bits one by one, shall we?

The zombie breakout

I don't know if this was connected to the popularity of The Walking Dead, but last I checked, Grimm is not that show. I don't tune in to watch scenes of zombies disrupting traffic, scaring people, and breaking stuff. The writeres could have gleaned over those destruction scenes and used that time to develop other things. The zombies keep coming and they wreck everything in their path, we get it. The most important part out of the zombie breakout was that Nick was infected and went on a rampage, and even so, did we need all that time to watch Nick trudging through the forest and beating up people? (The answer is no.)

Grimm kidnapping

This is the most interesting piece for me because we don't know Eric's motive. If he wanted only to kill Nick, then why make plans to transport his body? If Eric wanted to use Nick, did he have the antidote to the infection, or did he want a zombie Grimm? And if Eric wanted to snatch Nick away from Portland, why now? What else is going on with the Royal Families and the wesen that we aren't seeing? It seems like Sean knows more about what's going on and of course he doesn't say much, so I would have liked to see the other characters investigate this (maybe Monroe and Hank). That would have been better than most of Zombie Nick.

Juliette joining the Scooby gang

Not much to say here except that I'm glad she is more involved now. I hope it stays that way.

Adalind getting her powers back

These scenes were such. a waste. of time. By now we know there are rituals and certain ways things have to be done in the wesen world. Two scenes of Adalind messing with dead body parts would have been plenty. The cross-cutting to her and the icky stuff she had to do was unnecessary nastiness. Sidenote: I hope the writers have actual plans for what Adalind will do with her regained powers. I like her character but I don't want to retread season 1 stuff with her.

Overall, I think Grimm is setting up great things for season 3: Hank, Renard, and Nick working together; Juliette in on Nick's secret; Nick dealing with killing a human; a broader scope of wesen and Royals. But episodes need to be structured differently so that we see forward motion and significant story details, instead of fight scenes and B-movie horror tropes to fill episodes.

Monday, September 2, 2013

Movie recommendation: Moon (2009)

Moon is the most recent success of my Netflix Game. My one criteria was a character-driven sci-fi story. Otherwise, I didn't know anything about the movie.

Moon is about an astronaut, Sam Bell, who has a three-year contract to work alone on a lunar station. That's all I'll say about the story because I don't like spoiling movies while I'm recommending them. Instead, I'll briefly list the things I liked about Moon. In no specific order:

1. The soundtrack. From the first scene, I knew I would love the soundtrack. The music is sparse, haunting at times, and gives a sense of yearning. It reflects Sam's mood, so when he is going about his daily routine, the music feels at ease. When he's scared, the music expresses his fear.

2. Character-driven. You watch Sam the whole time. That's it.

3. No explosions. There aren't high-speed chases, brilliant flashes of light, and booming sounds in Moon. You get to pay attention to the story instead of being distracted and interrupted by typical blockbuster action scenes.

4. You're rewarded for thinking as you watch. Moon lays out just enough details that you can guess at what's happening before it's confirmed on the screen. Despite that, the movie didn't feel predictable to me. The movie kept my attention and a level of suspense because I guessed what should happen and then watched to see if that did happen.

5. The soundtrack. I'm repeating this point because, seriously, the soundtrack is so good. I'm listening to it as I write this post. It fits the tone of Moon and encapsulates emotions so well.