Saturday, July 12, 2014

Give me uncertain heroes

When I watched X-Men: Days of Future Past, I realized that one of my favorite things about these characters is that they are allowed to be imperfect and unfinished. They make poor decisions. They're selfish and stubborn. They lie. But they also change, and we get to see the whole process.

Other superhero movies give us an origin story or a full-blown hero, but not many deal with the hero's uncertainty as the main story. Uncertainty comes as a brief scene or it's used as an excuse to see the hero act out of character. But it's rare that we see uncertainty used for character development and executed well.

Days of Future Past shows us a young Charles who gives up his ability because he doesn't want to cope with other people's pain in his head.

We see a young Magneto who chooses to act in ways that benefit the mutant community as a whole, over and over, even if it means killing a friend (Raven). Nothing is personal with him—it's only mutant or human.

But then we see Charles accept that he needs to open his mind in order to save others, and that allows him to grow into the mentor/leader that is so calm and assertive in the future, even when all odds are against him. We see an older Magneto in the future fight to protect his friends with little concern for himself, even missing a piece of shrapnel that ends up fatally wounding him, because he was more concerned with saving the others.

Besides seeing these characters develop and change over time, I also love that we see them lose control of their abilities or be afraid of what they can do.

Too often in superhero movies, we're given the over-confident hero who always knows what to do. Or at least, he tries his best and gets lucky.

In Days of Future Past, though, the character don't always know what they're doing.

When Magneto is drowning in the fountain, all the cars on the street shift and tilt toward him. It isn't because he was going to use them, but because he was in danger and freaking out—so his powers went haywire.

Charles's abilities go out of control too. When he puts on Cerebro, he says "these are muscles I haven't stretched in a long time," meaning maybe he will have trouble operating Cerebro, but he ends up shorting out the machine. Part of that might have been his nervousness, but it seemed like he underestimated his power and then used too much.

I like watching characters who don't fully know themselves and can't fully control their abilities. It's so much better than a story about a static, finished hero.